Anima RPG - Beyond Fantasy Wiki

The final step before you get to play your character is to spend Creation Points on Advantages and Disadvantages. You can take 3 Disadvantages, then invest the Creation Points they confer on additional Advantages.

Some Disadvantages can be taken as a weaker variant, but it will deliver less CP.

Also, some Disadvantages cannot be taken by all characters.

  • Psychic Disadvantages are only available to Psychic Archetypes.
  • Magic Disadvantages are only available to Mystic Archetypes.

The Game Master is the final arbiter on whether or not a certain Disadvantage can be taken. Unless noted otherwise, a disadvantage cannot be taken more than once.

Common Disadvantages

Magic Disadvantages

Psychic Disadvantages